<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2480568354436898661</id><updated>2012-02-16T11:00:29.228-08:00</updated><title type='text'>Feb 5th lecture</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://barbiewhitney.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2480568354436898661/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://barbiewhitney.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Malibu Barbie</name><uri>http://www.blogger.com/profile/04110326782090266592</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2480568354436898661.post-6563910674887539040</id><published>2009-04-15T20:04:00.001-07:00</published><updated>2009-04-15T21:00:27.390-07:00</updated><title type='text'>Larry Dailey April 2nd Lecture</title><content type='html'>1. what did you learn about games and serious games in this lecture?&lt;br /&gt;2. what issues related to games was covered?&lt;br /&gt;3. what did you learn about the discipline from which the class was drawn?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;From professor Larry Dailey I learned that games cannot be seen as only surface deep. &lt;br /&gt;Professor Larry Dailey exposed the hidden meaning behind most games. &lt;br /&gt;Dailey showed how games relate information journalistically through the games intent. &lt;br /&gt;One example of a journalistic games was the 'Vegas Sucks'. In this particular game the object shows how Vegas utilizes water from other places in order to stay a float. &lt;br /&gt;&lt;br /&gt;I learned that games can connect with the outside world by showing media intrest in the object or learning outcomes of the games. &lt;br /&gt;I feel Larry's lecture was well put and showed many good examples of how journalism can be implimented in the gaming world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2480568354436898661-6563910674887539040?l=barbiewhitney.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barbiewhitney.blogspot.com/feeds/6563910674887539040/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://barbiewhitney.blogspot.com/2009/04/larry-dailey-april-2nd-lecture.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2480568354436898661/posts/default/6563910674887539040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2480568354436898661/posts/default/6563910674887539040'/><link rel='alternate' type='text/html' href='http://barbiewhitney.blogspot.com/2009/04/larry-dailey-april-2nd-lecture.html' title='Larry Dailey April 2nd Lecture'/><author><name>Malibu Barbie</name><uri>http://www.blogger.com/profile/04110326782090266592</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2480568354436898661.post-567442285936015400</id><published>2009-03-03T22:49:00.000-08:00</published><updated>2009-03-03T23:06:42.403-08:00</updated><title type='text'>Lecture February 26</title><content type='html'>1. What did you learn about games and serious games in the lecture?&lt;br /&gt;&lt;br /&gt;2. What issue related to games or serious games was covered?&lt;br /&gt;&lt;br /&gt;I learned that people have a different outlook and idea on where you draw the line between what art is and how it, if so it pertains to the gaming environment. &lt;br /&gt;The question of what a computer is also came up; both questions however were meant to stretch and test the idea of a serious game and if it can contain both elements of art and/or 'computer science'.&lt;br /&gt;&lt;br /&gt;3. What did you learn about the discipline from which the class/lecture/colloquium was drawn?&lt;br /&gt;&lt;br /&gt;I learned that people have very different perspectives on what art is and how it is summed up. Bing an art major I found it hard to sum up the concept of art. &lt;br /&gt;Also, computer science and the idea of knowledge being the backbone of it, barely hits the surface of, "what a computer is?".&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;An idea that I had for a serious game is to take news worthy stories and create tasks related to the news worthiness of the story. &lt;br /&gt;For example: The president having to decided how to bring the troops home. There could be different consequences actually related and you could see past actual footage. &lt;br /&gt;Or the war, something that happened yesterday could be used as an online stragdy game for tomorrow.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2480568354436898661-567442285936015400?l=barbiewhitney.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barbiewhitney.blogspot.com/feeds/567442285936015400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://barbiewhitney.blogspot.com/2009/03/lecture-february-26.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2480568354436898661/posts/default/567442285936015400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2480568354436898661/posts/default/567442285936015400'/><link rel='alternate' type='text/html' href='http://barbiewhitney.blogspot.com/2009/03/lecture-february-26.html' title='Lecture February 26'/><author><name>Malibu Barbie</name><uri>http://www.blogger.com/profile/04110326782090266592</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2480568354436898661.post-2703348832480836573</id><published>2009-02-08T21:49:00.000-08:00</published><updated>2009-02-09T13:09:37.706-08:00</updated><title type='text'>feb 5th lecture</title><content type='html'>Response to Serious Games lecture on February 5Th; Joe Delappe:&lt;br /&gt;&lt;br /&gt;1. What did you learn about games and serious games in the lecture?&lt;br /&gt;2. What issue related to games or serious games was covered?&lt;br /&gt;&lt;br /&gt;I learned a lot about contemporary artists and their work through the medium of serious games. &lt;br /&gt;The idea that games can be paired with social and political issues was very interesting. Instead of the games giving rise to a hero, artists introduced the concept of contemporary work through the idea of current issues such as war. Through this context, Joe introduced another idea; the idea that real violence is almost muted through the use of video games. &lt;br /&gt;Example of Tekken Torture Tournament brought the concept of violence through gaming to a new level by actually introducing a game that inflicted pain when your subject was hit. &lt;br /&gt;Isometric Screenshots by John Hadcock brought war photos into the virtual eye. Taking the idea of an emotional war photo and introducing it into a virtual context the idea of virtual violence is challenged by its once had emotional effect. Would and does it still rain the same effect?&lt;br /&gt;Raid Gaza was a game in which social and political issues were brought virtual. By creating a serious game out of a current situation we can see how contemporary artists are using  today's issues and playing with their role in a virtual society. &lt;br /&gt;&lt;br /&gt;3.  What did you learn about the discipline from which the class/lecture/colloquium was drawn?&lt;br /&gt;I learned how the contemporary artist uses today's social and political issues as a foundation for questioning their effect in a virtual environment. Introducing such agendas as war and violence have two different effects in real and virtual life. &lt;br /&gt;By the artist inflicting actual pain through the simulation of a virtual fight the viewers perception is challenged.&lt;br /&gt;By the artist taking something as simple as Mario Clouds the viewer's perception is once again challenged from something ironically known to something unknown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2480568354436898661-2703348832480836573?l=barbiewhitney.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barbiewhitney.blogspot.com/feeds/2703348832480836573/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://barbiewhitney.blogspot.com/2009/02/feb-5th-lecture.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2480568354436898661/posts/default/2703348832480836573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2480568354436898661/posts/default/2703348832480836573'/><link rel='alternate' type='text/html' href='http://barbiewhitney.blogspot.com/2009/02/feb-5th-lecture.html' title='feb 5th lecture'/><author><name>Malibu Barbie</name><uri>http://www.blogger.com/profile/04110326782090266592</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
