Tuesday, March 3, 2009

Lecture February 26

1. What did you learn about games and serious games in the lecture?

2. What issue related to games or serious games was covered?

I learned that people have a different outlook and idea on where you draw the line between what art is and how it, if so it pertains to the gaming environment.
The question of what a computer is also came up; both questions however were meant to stretch and test the idea of a serious game and if it can contain both elements of art and/or 'computer science'.

3. What did you learn about the discipline from which the class/lecture/colloquium was drawn?

I learned that people have very different perspectives on what art is and how it is summed up. Bing an art major I found it hard to sum up the concept of art.
Also, computer science and the idea of knowledge being the backbone of it, barely hits the surface of, "what a computer is?".



An idea that I had for a serious game is to take news worthy stories and create tasks related to the news worthiness of the story.
For example: The president having to decided how to bring the troops home. There could be different consequences actually related and you could see past actual footage.
Or the war, something that happened yesterday could be used as an online stragdy game for tomorrow.

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